
Today was my capstone project during my time at UCF. It was a two semester long project that was entirely created by our 15 person team. Because the team’s size was so small, we all doubled up and did a lot of different things.
Particularly for this project, I was the entire Production team, Quality Assurance lead, and Narrative editor. I also assisted with some game mechanics design, but it was comparatively minimal and I’d rather give credit to our design and programming team.
You can play Today here.





Leave a comment