TTYL: A Nostalgic Typing Game

TTYL was developed as part of an initiative during my time at 302, aimed at creating small web-based games that focused on a single mechanic to discover the essence of “finding the fun.” However, TTYL evolved into something much greater. It achieved an impressive 2.0% clickthrough rate during my tenure and engaged over 19,000 players.…

TTYL was developed as part of an initiative during my time at 302, aimed at creating small web-based games that focused on a single mechanic to discover the essence of “finding the fun.” However, TTYL evolved into something much greater. It achieved an impressive 2.0% clickthrough rate during my tenure and engaged over 19,000 players. Remarkably, it even generated some revenue, despite being a free-to-play game.

Responsibilities

I was the producer and product owner for TTYL. Some of my roles and responsibilities included:

  • Creating, managing, and communicating sprint plans and milestone schedules
  • Communicating with stakeholders about the state of the project
  • Presenting milestone progress to the company
  • Delegating work and resources
  • Facilitating communication between team members
  • Assessing risks and planning contingencies
  • Narrative editing
  • QA
  • Strategizing and executing upon marketing and promotional material

You can play it here on itch, or find it on the app store.

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